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Oculus Rift S

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Product information

Key specs

Refresh rate
80 Hz
Field of view (degrees)
115 °
Controller included
Yes
Built-in screen
Yes
Built-in speakers
Yes

Pros and cons

According to our VR headset expert
  • Thanks to the inside-out tracking, you don't need external sensors for the accurate registration of your movements.
  • The Passthrough+ technology shows you the real world when you have the Rift S on your head.
  • Thanks to the adjustable headband, the Rift S has a more comfortable fit than the original Oculus Rift.
  • To use the Rift S, you have to log in with a Facebook account on the VR headset.
  • With the 1280x1440 resolution per eye, you have a less sharp image than with the HTC Vive Pro.
Product Expert VR headsets

Description

The Oculus Rift S is the successor to the original Oculus Rift. This new VR headset has inside-out tracking, so you'll no longer need external sensors. This means you'll have more freedom of movement while wearing the headset, and it provides you with more accurate tracking. You don't have to configure the Oculus Rift first. Simply unpack the Rift S and connect it to a computer or laptop, and you can start using the device right away. In addition, you'll be able to see the real world while wearing the headset thanks to the Passthrough+ technology. That way, you won't accidentally bump into anything.

System requirements
To use the Oculus Rift S, the following system requirements are recommended for your computer:
Video card: NVIDIA GTX 1060 / AMD Radeon RX 580
Processor: Intel i3-6100 / AMD Ryzen 3 1200, FX 4350
RAM: 8GB
Operating system: Windows 10
Connectors: USB 3.0, DisplayPort 1.2 / Mini DisplayPort (doesn't work via HDMI)

The Oculus Rift S is the successor to the original Oculus Rift. This new VR headset has inside-out tracking, so you'll no longer need external sensors. This means you'll have more freedom of movement while wearing the headset, and it provides you with more accurate tracking. You don't have to configure the Oculus Rift first. Simply unpack the Rift S and connect it to a computer or laptop, and you can start using the device right away. In addition, you'll be able to see the real world while wearing the headset thanks to the Passthrough+ technology. That way, you won't accidentally bump into anything.

System requirements
To use the Oculus Rift S, the following system requirements are recommended for your computer:
Video card: NVIDIA GTX 1060 / AMD Radeon RX 580
Processor: Intel i3-6100 / AMD Ryzen 3 1200, FX 4350
RAM: 8GB
Operating system: Windows 10
Connectors: USB 3.0, DisplayPort 1.2 / Mini DisplayPort (doesn't work via HDMI)

Tips for using this product

Read our tips and find out all about how to set up your product and use it the right way.

Included by default

  • Manual (989.42 KB)
  • 2 controllers
  • 2x AA batter
  • Mini DisplayPort to DisplayPort adapter

Included by default

  • Manual (989.42 KB)
  • 2 controllers
  • 2x AA batter
  • Mini DisplayPort to DisplayPort adapter

Key specs

Refresh rate
80 Hz
Field of view (degrees)
115 °
Controller included
Yes
Built-in screen
Yes
Built-in speakers
Yes

Reviews

Rating

207 reviews with 5 stars

345 reviews with 4 stars

28 reviews with 3 stars

2 reviews with 2 stars

1 reviews with 1 star

Rating per section

Sound quality
7,1
User friendliness
9,2
Image quality
8,6
Options
8,4

Customer images

Most helpful reviews

Our expert review

Daydream when you want

  • Beautiful VR games
  • Unique Oculus Touch controllers
  • Lots of content in Oculus Store
  • Powerful PC needed

I think the Oculus Rift S is an impressive experience; clear visuals, good futuristic controllers and lots of cool games. You just need a powerful computer to get the most out of the glasses.

Heavy system requirements
The system requirements of the Oculus Rift S are not tender. You need a PC with at least a GTX 1060 video card to get the most out of the glasses. I myself have a desktop with a GTX 960. An outdated card, but according to the Oculus website this should be enough for my first steps into the world of VR. A GTX 960 works, but I borrowed a GTX 1060 video card from work to make things run a little smoother. The graphical power of the video card is noticeable in the experience. The more graphically intense the game, the more you feel like you are walking around in a realistic virtual world. You therefore benefit from a GTX 1060 or more. Especially when VR games become more graphically intense in the future.

Controllers from the future
The Oculus Rift S comes with 2 controllers that look futuristic. For me it takes some getting used to; which controller should I hold with which hand? The controllers do not indicate which one is for the left and which is for the right hand. This is getting used to, when you know how to use them, the controllers are an experience in itself. As soon as I take my index finger off the controller, I extend my index finger into the game as well. It feels so natural that a little while later I pick up a virtual table tennis bat and hit a ball without any problem.

VR is no longer a gimmick
When VR just started to get hip, I had one of those self-made cardboard VR glasses. I put my phone in it and watched 360 videos of the Himalayas on YouTube. The Oculus is one dimension further: it feels many times more realistic, partly because the games just look good. In addition, I sometimes got dizzy and seasick with older VR glasses. Fortunately, I don't experience that feeling with these glasses, even when I play for an hour in a row.

Lots of content
I play several games from the Oculus store, each one more beautiful than the other. For example, I float through space and smash Tetris-like blocks away. The only downside is the viewing angle of the Oculus Rift S: you still have the feeling that you are looking through glasses. But what you see is often fantastic. Thanks to the Oculus Store, you also have a wide range of free and paid games, which extends the shelf life of the Rift S.

  • Siebe. gamingspecialist.
  • 24 March 2020
  • Automatically translated from Dutch
8,8/10

Goosebumps as usual when I had the CV1, only now more intens

  • Inside tracking works great
  • Improved screen door effect reduction and less god-ray effect
  • Controllers work great
  • Sound from the HMD is very bad, BT headphones or earplugs recommended

Tried out on the Oculus standpoint P-Max. Wanted to explicitly use the Rift-S because of quality compared to the Quest. And I'm referring to the render quality and sharpness, since with the PC you can supersample, so you can get a razor-sharp image forward, but it does require considerable GPU power.
(Have 2080Ti myself)

The inside tracking compared to the old CV1 tracking sensors is 1 to 1. I didn't notice any difference, the 360 tracking capability on the old CV1 was not possible unless you bought a 3rd or even 4th sensor for behind you.
The helmet fits perfectly, even for glasses wearers like me.
The quality of the sharpness has improved slightly and is comparable to the HTC vive Pro.
But to see the Rift S as a version 2.0, it certainly isn't. More a 1.5 version as successor. It's a shame that after 3 years when the CV1 came out they are still at the old number of Hz 80-90Hz, the FoV is still 110 degrees and no more and the resolution has only gotten a minor upgrade.

In contrast, the Valve Index, Valve's new flagship product, is doing much better, but so is the price. 1079 euros compared to the 450 euros of Oculus.
Unfortunately the Vavle Index is for the real power pc game users among us. Recommended a GTX2080 and i7 of the 7 or 8th generation was recommended according to inside users.
So you see, if you really want to have top of the line HMDs, the video card will also have to be able to control considerable power.

Think for the real "Ready Player One" effect...we'll have to wait at least another 10-15 years if the investors keep working and upgrading it, as well as the GPU makers like Nvidia and AMD.

But in conclusion: If you have never owned a VR helmet and you do have a nice power PC (i5-4xxx + 1060Gpu and above), the Rift S will amaze you what "next-level gaming" actually contains. .

If you already have a CV1, I would skip this one.

  • Daniel navarro
  • 13 May 2019
  • Automatically translated from Dutch
10/10

Awesome!

  • No tracking units needed
  • Long cable
  • Price

What a device. For a long time I doubted whether I should get into VR. Not a second of regret. The nice thing about the S is that no base stations on the wall are needed. We can therefore use it on 3 PCs. That's ideal. The results are also excellent on my daughter's GTX 980. We also have a 1070 and a 1070+. both excellent,
VR is a wonderful experience in itself. You have to experience it, no one can tell you. And the games are much more mature than expected. Every day we discover something new. Here at home, the VR glasses are in daily use by all family members.
And that for the price of a PS4. What an experience!
No negative effects whatsoever and the glasses are also used for long sessions. No problem with the cable.
Would recommend to anyone with a good gaming computer. If you don't have that, take the Quest.

  • J.g. hoekstra
  • 28 May 2019
  • Automatically translated from Dutch

Insure your VR headset

You can select one of the Backup Plans below in your shopping cart. It will protect your brand new VR headset against damage and/or theft.

Oculus Rift S
  • 3-year Backup Plan
    35,99 one-time payment
  • 5-year Backup Plan
    59,00 one-time payment

Specifications

Product

Product number
828923
Manufacturer code
301-00178-01
Brand
Oculus VR
Warranty
2 years
Processing of your defect
Via Coolblue
Old product returned for free
Yes

VR gear properties

Suitable for computers
Yes
Functioning independently
No
Screen type
LCD
Resolution width
1280 pixels
Resolution height
1440 pixels
Refresh rate
80 Hz
Field of view (degrees)
115 °
Adjustable lenses
Yes
Built-in speakers
Yes
Saving function
No

VR gear tracking

Rotational tracking
Yes
Positional tracking
Yes
Room-scale tracking
Yes
Six Degrees of Freedom (6 DoF)
No

Controller properties

Controller included
Yes
Number of controllers included
2
Motion controls
Yes
Haptic feedback
Yes

Carrying comfort

Suitable for people who wear glasses
Yes
Eye cushions
Yes
Replaceable eye cushions
Yes
Headband
Yes

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