Daydream when you want
- Beautiful VR games
- Unique Oculus Touch controllers
- Lots of content in Oculus Store
- Powerful PC needed
Siebe. Gamingspecialist.
24 March 2020
Automatic translation off Dutch
Never available again
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According to our VR headset expert
The Oculus Rift S is the successor to the original Oculus Rift. This new VR headset has inside-out tracking, so you'll no longer need external sensors. This means you'll have more freedom of movement while wearing the headset, and it provides you with more accurate tracking. You don't have to configure the Oculus Rift first. Simply unpack the Rift S and connect it to a computer or laptop, and you can start using the device right away. In addition, you'll be able to see the real world while wearing the headset thanks to the Passthrough+ technology. That way, you won't accidentally bump into anything.
System requirements
To use the Oculus Rift S, the following system requirements are recommended for your computer:
Video card: NVIDIA GTX 1060 / AMD Radeon RX 580
Processor: Intel i3-6100 / AMD Ryzen 3 1200, FX 4350
RAM: 8GB
Operating system: Windows 10
Connectors: USB 3.0, DisplayPort 1.2 / Mini DisplayPort (doesn't work via HDMI)
Refresh rate | 80 Hz | |
Field of view (degrees) | 115 ° | |
Controller included | ||
Built-in screen | ||
Built-in speakers | ||
Adjustable lenses | ||
Suitable for people who wear glasses | ||
Suitable for computers |
5 stars
207
4 stars
345
3 stars
28
2 stars
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1 star
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Siebe. Gamingspecialist.
24 March 2020
Automatic translation off Dutch
Daniel Navarro
13 May 2019
Automatic translation off Dutch
J.G. Hoekstra
28 May 2019
Automatic translation off Dutch
Jurgen Corbet
27 May 2019
Automatic translation off Dutch
Emiel
8 July 2019
Automatic translation off Dutch
jason
11 July 2019
Automatic translation off Dutch
Marc
10 July 2019
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Jop Papen
30 May 2019
Automatic translation off Dutch
Indy Haverkamp
28 May 2019
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Duncan
28 February 2020
Automatic translation off Dutch
I think the Oculus Rift S is an impressive experience; clear visuals, good futuristic controllers and lots of cool games. You just need a powerful computer to get the most out of the glasses. Heavy system requirements The system requirements of the Oculus Rift S are not tender. You need a PC with at least a GTX 1060 video card to get the most out of the glasses. I myself have a desktop with a GTX 960. An outdated card, but according to the Oculus website this should be enough for my first steps into the world of VR. A GTX 960 works, but I borrowed a GTX 1060 video card from work to make things run a little smoother. The graphical power of the video card is noticeable in the experience. The more graphically intense the game, the more you feel like you are walking around in a realistic virtual world. You therefore benefit from a GTX 1060 or more. Especially when VR games become more graphically intense in the future. Controllers from the future The Oculus Rift S comes with 2 controllers that look futuristic. For me it takes some getting used to; which controller should I hold with which hand? The controllers do not indicate which one is for the left and which is for the right hand. This is getting used to, when you know how to use them, the controllers are an experience in itself. As soon as I take my index finger off the controller, I extend my index finger into the game as well. It feels so natural that a little while later I pick up a virtual table tennis bat and hit a ball without any problem. VR is no longer a gimmick When VR just started to get hip, I had one of those self-made cardboard VR glasses. I put my phone in it and watched 360 videos of the Himalayas on YouTube. The Oculus is one dimension further: it feels many times more realistic, partly because the games just look good. In addition, I sometimes got dizzy and seasick with older VR glasses. Fortunately, I don't experience that feeling with these glasses, even when I play for an hour in a row. Lots of content I play several games from the Oculus store, each one more beautiful than the other. For example, I float through space and smash Tetris-like blocks away. The only downside is the viewing angle of the Oculus Rift S: you still have the feeling that you are looking through glasses. But what you see is often fantastic. Thanks to the Oculus Store, you also have a wide range of free and paid games, which extends the shelf life of the Rift S.
Siebe. Gamingspecialist.
24 March 2020
Automatic translation off Dutch
Tried out on the Oculus standpoint P-Max. Wanted to explicitly use the Rift-S because of quality compared to the Quest. And I'm referring to the render quality and sharpness, since with the PC you can supersample, so you can get a razor-sharp image forward, but it does require considerable GPU power. (Have 2080Ti myself) The inside tracking compared to the old CV1 tracking sensors is 1 to 1. I didn't notice any difference, the 360 tracking capability on the old CV1 was not possible unless you bought a 3rd or even 4th sensor for behind you. The helmet fits perfectly, even for glasses wearers like me. The quality of the sharpness has improved slightly and is comparable to the HTC vive Pro. But to see the Rift S as a version 2.0, it certainly isn't. More a 1.5 version as successor. It's a shame that after 3 years when the CV1 came out they are still at the old number of Hz 80-90Hz, the FoV is still 110 degrees and no more and the resolution has only gotten a minor upgrade. In contrast, the Valve Index, Valve's new flagship product, is doing much better, but so is the price. 1079 euros compared to the 450 euros of Oculus. Unfortunately the Vavle Index is for the real power pc game users among us. Recommended a GTX2080 and i7 of the 7 or 8th generation was recommended according to inside users. So you see, if you really want to have top of the line HMDs, the video card will also have to be able to control considerable power. Think for the real "Ready Player One" effect...we'll have to wait at least another 10-15 years if the investors keep working and upgrading it, as well as the GPU makers like Nvidia and AMD. But in conclusion: If you have never owned a VR helmet and you do have a nice power PC (i5-4xxx + 1060Gpu and above), the Rift S will amaze you what "next-level gaming" actually contains. . If you already have a CV1, I would skip this one.
Daniel Navarro
13 May 2019
Automatic translation off Dutch
What a device. For a long time I doubted whether I should get into VR. Not a second of regret. The nice thing about the S is that no base stations on the wall are needed. We can therefore use it on 3 PCs. That's ideal. The results are also excellent on my daughter's GTX 980. We also have a 1070 and a 1070+. both excellent, VR is a wonderful experience in itself. You have to experience it, no one can tell you. And the games are much more mature than expected. Every day we discover something new. Here at home, the VR glasses are in daily use by all family members. And that for the price of a PS4. What an experience! No negative effects whatsoever and the glasses are also used for long sessions. No problem with the cable. Would recommend to anyone with a good gaming computer. If you don't have that, take the Quest.
J.G. Hoekstra
28 May 2019
Automatic translation off Dutch
Coolblue takes care of everything, from taking out an insurance to repairs
Isn't repairing possible? You'll receive the replacement value in CoolblueCredit
30-day return window
You can select one of the Backup Plans below in your shopping cart. It will protect your brand new VR headset against damage and/or theft.
3-year Backup Plan
5-year Backup Plan
Product number | 828923 | |
Manufacturer code | 301-00178-01 | |
Brand | Oculus VR | |
Warranty | 2 years | |
Processing of your defect | Via Coolblue | |
Old product returned for free |
Suitable for computers | ||
Functioning independently | ||
Screen type | LCD | |
Resolution width | 1280 pixels | |
Resolution height | 1440 pixels | |
Refresh rate | 80 Hz | |
Field of view (degrees) | 115 ° | |
Adjustable lenses | ||
Built-in speakers | ||
Saving function |
Rotational tracking | ||
Positional tracking | ||
Room-scale tracking | ||
Six Degrees of Freedom (6 DoF) |
Controller included | ||
Number of controllers included | 2 | |
Motion controls | ||
Haptic feedback |
Suitable for people who wear glasses | ||
Eye cushions | ||
Replaceable eye cushions | ||
Headband |